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Will there be a hyper pregnancy system in this awesome game?

also add giantess tag please, more need to see

Amazing.

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Is an update coming because i love this game

Hey there! Unfortunately, a lot of my non commission work is dictated by my Patrons on Patreon. So far, a majority of them haven’t been interested in updates for this game. 

I’m planning for an update at the end of this year but I can’t guarantee it. Xnx


glad you enjoyed my game though. :3

Absolutely lovely game! One more way to look at your great art!

Though, found some weirdness: before going to encounter numbers appear after text. I guess it’s yours marks before different enemies.

Really wished you could apply soul stones already )

But I’m curious why you chose renpy instead  of twine?

Thanks! Glad you like the game! ^^

That's curious. I'll have to run through the script again to see why it's doing that. The only time where I recall displaying numbers is when you get Soul Stones. Something might have broke when I was converting the game into a demo build.

I really wish I could implement a use for that but I'm an artist full time and this is my passion project. And this isn't paying the bills XD

As for that, I originally wanted to make a simple visual novel that evolved into this. I'm not sure what programming language Twine uses but Renpy's Python was simple enough to understand for someone who only has experience programming in MS Basic. That and displaying images seemed more straight forward in Renpy. I wanted to make an Image focused game (My strength as an artist) with a few RPG elements rather than an RPG with few image element. Is there a benefit in working in Twine that makes it a superior alternative?

For some reason I thought that game dev in Renpy and Twine was as easy as “drop some pictures and text for dialogues and you ready to go”)) I’m pretty sure you can easily find help in programming within the community, since as someone previously mentioned - there are not that many games that allows you go hyper, and python is very popular language. 

For example Growth RPG by DigitalFurBelow. They work in unreal and responsible for the code of the game, while some assets and animations were created by other people. (The game is great, btw!)

Sadly, the only help I can offer is in creating story and/or characters, but I’m sure you can easily find people that willing to help with programming and other stuff

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Absolutely loved how it turned out, even tho it was short I still loved how it played out and has made me excited for what’s next~

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Aww, thanks so much drge! Appreciate the words of encouragement! Here's to many more updates ^^.

Pretty good so far. Enjoy that the attack bar has multiple sections for different effects but it's not explained. People will assume that the center hit is the best effect but the outer lines and the blue diamonds are better as they crit and improve mana regen respectively. There's also a very easy way to almost guarantee crits just by spam clicking the attack button. A little tutorial to show you don't want to hit the center mark would be nice.

Thanks for letting me know! I appreciate it ^^.

And yes, I completely agree with that! I wanted it to be a puzzle for people playing the game for the first time haha. But moving forward, I can definitely move the spots on the attack bar to make getting a crit or recovering mana much harder. More risk and more reward kind of thing.

I wanted to do a tutorial but it was either that or having one less enemy to fight due to time constraints. It'll definitely be in the next build. Or the one after that. Who knows at this rate. XD

What you could do is remove the first two hit bars and only have three. The earliest one being a normal hit and probably easy to spam if someone just wants to quickly attack. The second one being a mana regen hit, and the very last bar close to the end being a crit hit. That way it makes it so folks who just want to quickly hit can just spam click and those who want to have higher rewards with risk need to wait till they can hit. You could also alter the size of the hit markers to give off an idea that smaller hit sections closer to the end of the bar are better compared to the big hit area at the beginning of the bar. 

I don't really know how programing this works so take this as a pinch of salt. Do hope ya have fun with developing this and pace yourself. Don't wanna get burned out for doing to much at once.

Thanks for the suggestion! I'll definitely tweak it for the next build. See what works.

And will do! Glad you like how it's going so far and I'll do my best to develop this sucker.

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Ooh I love it! There's not enough hyper nsfw game out there, mostly with such a lovely voluptuous girl as the mc~
The demo is already very good and very promising, I'm so hyped to see more now, mostly with that transformation planned (futa form? Bigger to handle a certain ennemy?~)

I could maybe recommend to make a public announcement, even if you talked about it on patreon it could reassure people as there's sadly many people on itch uploading viruses by stealing other people screenshot/page presentation, this way your followers/watchers that aren't on patreon would be sure it's legit! :3

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Thanks! Glad you do! Appreciate the feedback :3

Honestly, the reason why I made this haha. Not enough for sure.

As for transformations, for now, I've got two and they're mostly size changes (Bigger lol). So yes, maybe Leslie can get an edge on a certain enemy down the line ;3. 

I'd be down for a Futa Leslie but it's not a high priority passion for me. Maybe if my Patrons voted on it.

Had that in mind and just announced it today! Thanks for the suggestion! Had no idea that kind of stuff happened here x.x

Hope to hear from you later with future releases! ^^

There's an error when using skill.

Hey there! Thanks for letting me know! It turns out it was a silly variable misspelling. I swear I tested it. x.x

I'll upload the fixed version soon! Appreciate the feedback!